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jonathanlydall 1 hours ago [-]
My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
Waterluvian 15 minutes ago [-]
I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack.
I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD audio without it being a PC concern? Or on PCs without audio capability?
wizzwizz4 9 minutes ago [-]
Did you ever try using the drive with the computer switched off?
anyfoo 52 minutes ago [-]
I feel like that was super common. Apart from changing the volumes of entire channels (e.g. changing the level of Line In vs. digital sound), volume was a relatively “global” thing.
And I’m not sure if that was still the case in 1997, but most likely changing the volume of digital sound meant the CPU having to process the samples in realtime. Now on one hand, that’s probably dwarfed by what the CPU had to do for decompressing the video. On the other hand, if you’re already starved for CPU time…
whycome 58 minutes ago [-]
That was a hardware/software thing as far as I remember. If it was using something like DirectSound it would adjust the audio independently. Other media players did the same thing.
wild_pointer 8 minutes ago [-]
Hilarious, some of them are easy with the keyboard
graypegg 2 hours ago [-]
This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.
dsmason321 2 hours ago [-]
I'll have to patch that!
wizzwizz4 8 minutes ago [-]
I had to use it for #19, since YouTube doesn't load on my machine. Patching it would make the game unplayable past level 19.
Retr0id 2 hours ago [-]
There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".
embedding-shape 2 hours ago [-]
That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.
JulianWasTaken 2 hours ago [-]
Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.
graypegg 2 hours ago [-]
I think they're joking, this is on a thread about silly volume control UX
Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine
macromagnon 30 minutes ago [-]
I could tell in edge that right side was muted based on the icon next to the address bar and noticed you could use arrows to move one by one so just pressed left 25 times.
jimkleiber 2 hours ago [-]
Got an error on Level 17, just a heads up.
Love the game, btw.
chaps 22 minutes ago [-]
Yeah, I took that to mean to refresh the game and so I did.... and then lost my progress :(. I really want to play the rest but I don't want to go through the rest of the levels.
tenderfault 16 minutes ago [-]
that’s not an error
dsmason321 2 hours ago [-]
Its intentional. Glad you like it!
Pipe94 42 minutes ago [-]
somehow i'm amazed and annoyed at the same time
dsmason321 2 hours ago [-]
Level 17 is NOT bugged. The slider is backward and the volume nonresponsive. Its a planned feature.
jupin 2 hours ago [-]
Laughed out loud but gave up at level 5
DrSiemer 2 hours ago [-]
Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.
RRRA 1 hours ago [-]
Not sure how on desktop either, I've inspected the value and set it to 25 to no avail :P
edit: ok... somehow my approach didn't work the first time, but got to 18!
dsmason321 2 hours ago [-]
It works fine on mobile. Planned feature. You'll encounter the same offscreen popup on desktop.
danjl 1 hours ago [-]
...and, of course, there's really no need for a volume control in any app, since there's already a system volume...
f1shy 51 minutes ago [-]
There are cases where you want to have 2 applications running and playing sound, and want to set the relative volume of each...
Findecanor 2 hours ago [-]
I have encountered the rate-limited spinner (#8) and the self-resizing slider (#5) in real desktop UIs.
#3 are almost like Google Maps' zooming buttons. They jump around more, making you click on the map itself or swap in/out.
I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD audio without it being a PC concern? Or on PCs without audio capability?
And I’m not sure if that was still the case in 1997, but most likely changing the volume of digital sound meant the CPU having to process the samples in realtime. Now on one hand, that’s probably dwarfed by what the CPU had to do for decompressing the video. On the other hand, if you’re already starved for CPU time…
Love the game, btw.
edit: ok... somehow my approach didn't work the first time, but got to 18!
#3 are almost like Google Maps' zooming buttons. They jump around more, making you click on the map itself or swap in/out.